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xXthiagogdXx
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PostSubject: Animations   Thu May 16, 2013 8:30 am

Hey,now that I came to think of,how will the animation in the game work?Do you need any suggestions Kumi?I was thinking on the running animations.Each class could have one stance!Do you think there's an way of changing it?

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Kumi
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PostSubject: Hey there   Fri May 31, 2013 10:02 pm

Hey gogd

Animations are not all the same for all players, Example the solider class has running animations different from other classes.
There will be more animations included in the game, Including idling and crouch.

Suggestions are always welcome Smile

Cheers,
Kumi

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Levodicus the Hunter
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PostSubject: Re: Animations   Mon Jul 01, 2013 4:35 pm

If i may, without imposing, i have a couple ideas for the animations.

If, lets say, a lumberjack is standing around for too long in once place (let us say 3 minutes), he starts to flex or swing his melee weapon.
or a police officer starts whistling (animation of notes, with puffed cheeks), or swinging his baton (Again, melee weapon).
A student might sit down and start reading a book, or a lawyer might mess with his glasses/clothes.

If you like, i can come up with more ideas, these are just a couple i came up with.
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Palo
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PostSubject: Re: Animations   Mon Jul 01, 2013 5:28 pm

I have to say that i like Levodicus idea, it can give some realism to the game (But only in safe zones xD cause in the wild.... i dont think you can survive for more than 10 seconds just standing there jaja)

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Levodicus the Hunter
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PostSubject: Re: Animations   Mon Jul 01, 2013 6:04 pm

That is true. but it would be a cool thing to add. Or maybe something like, they go near the fire and sit down. Maybe smoke a cigarette or shiver
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Palo
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PostSubject: Re: Animations   Tue Jul 02, 2013 6:15 am

Levi idea gives some atmosphere to the game, that would be great to see in the game Very Happy 

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Levodicus the Hunter
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PostSubject: Re: Animations   Tue Jul 02, 2013 6:48 am

Atmosphere is why some games become great. even 2-D (Like Limbo) and 3-D (Last of Us) need atmosphere and emotion.

Let's focus on making the game's atmosphere desperate and savage!

Animation for hunger Idle: clutch stomach. or thought bubble food. Maybe even a drool?

Thrist, imagine water, pretend to drink a glass?

Maybe when outside of safe zone, in an encampment, cringe when you hear infected.
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PostSubject: Re: Animations   Tue Jul 02, 2013 7:10 am

Nice ideas, atmosphere sometimes makes the game a succes or a failure

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