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 Character Classes, detailed.

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Levodicus the Hunter
Zombie Runner
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Posts : 56
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Join date : 2013-07-01
Age : 24
Location : Kansas

PostSubject: Character Classes, detailed.   Tue Jul 02, 2013 6:08 am

Soilder -
A soldier is one who fights as part of an organized land-based armed force; if that force is for hire the person is generally termed a mercenary soldier, or mercenary.
- start with extra endurance
- start with Bandages.
- start with extra agility.

I like this idea, but remember, there are multiple branches of a military in any country, which should be accounted for like...

Class benefits added onto the original Solder benefits;

Marines!
-Extra Endurance (+2, soldier class +1, and marines +1 = +2)
-Starts with Combat knife (Bandages as well)
-Start with strength (+1 Agility from basic soldier)

Airforce!
-Start with Intellect +1
-Start with Monkey Wrench (and bandages)
Start with Agility +2 (airforce +1, Soldier +1)

Navy!
-Extra Int. +2 (minus the endurance bonus)
-Ability to craft (Place Class unique item here) (Bandages)
-Starts with + 1 int (+1 agility from original class)

Army!
- Start with Shovel (tool and weapon) (bandages)
- +1 perception (to help searching, scav, finding infected weakness, + endurance from original)
- Ability to train others in defensive builds (Low level, like ditch digging)

These are just a few ideas, i hope they are integrated later!

Constructive Critics anyone?
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Palo
Ultimate Survivor
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Join date : 2013-01-27
Age : 26
Location : Argentina

PostSubject: Re: Character Classes, detailed.   Tue Jul 02, 2013 6:19 am

i like the soldier sub-classes idea. I would like to beee.... mmm... airforce... sounds cool, and i like the monkey wrench xD

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Levodicus the Hunter
Zombie Runner
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Posts : 56
Survivor Points : 79
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Join date : 2013-07-01
Age : 24
Location : Kansas

PostSubject: Re: Character Classes, detailed.   Tue Jul 02, 2013 6:55 am

There are several kinda of Farmer too...

What my family does is Self sufficient. This should give a bonus on small crops, able to feed, lets say 5 people. also able to raise animals (Cannot butcher)

Rancher; able to kill, process meat better, and get more meat from killing animals.

Crop Raiser; able to raise crops for 10-12 people (Level depending). no meat raising, or butchering.

Farm Hand! Novice Jack-Of-All trades, but master of none. can butcher meat, but only yealds 1/2 of the rancher. farms crop, but can only feed 2 people at a time.
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doroco_k_i_n_g
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Join date : 2013-07-11
Age : 24
Location : around the corner

PostSubject: special class   Thu Jul 11, 2013 7:29 am

there should be a special class called doroco

DOROCO:

-dinosaur
-3 shotguns
spas 24 snakeout and doroco's golden shotgun
-has bowie knife and tail with stone spikes
- is addicted to acohol
lol! 

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Palo
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PostSubject: Re: Character Classes, detailed.   Thu Jul 11, 2013 7:56 am

You cant be a dinosaur xD its a zombie apocalypse, not a dinasour apocalypse jajajaja xD

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doroco_k_i_n_g
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PostSubject: real idea   Thu Jul 11, 2013 8:00 am

this is a real idea now.

corpse:

when you die, you can become a zombie! (optional) when your a zombie, go around eating people and clawing people. zombies can weild melee weapons or use there claws. hunger bar is smaller but lasts longer. heads shots are insta-kill but body hits are like 5 hits. when you die you respawn.

-starts with claws and teeth
-start with extra strenght

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Palo
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PostSubject: Re: Character Classes, detailed.   Thu Jul 11, 2013 8:13 am

But if you became a zombie, you alrready know where you temmates are, where are they going, etc. Its kinda difficult to be implemented

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doroco_k_i_n_g
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PostSubject: alrighty   Thu Jul 11, 2013 8:16 am

thats fine zombies could be boring your right, but it'llbe fun respawning where you died
10 seconds after, then chasing your murderer into a corner and eating him, but to tell the truth i see now thats kinda boring and that itll be arms for the other person.thanks for showing me that palo Smile 

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